mathis eyssautier

Description

Music has been a core part of my creative journey for many years. I started by exploring multiple instruments ( drums, bass, ukulele, vocals ) before focusing mainly on guitar and singing.


Along the way, I developed skills in songwriting, composition, and music production, creating instrumental tracks on FL Studio and writing original lyrics. In 2020, I recorded and released a full rap album, which strengthened my understanding of rhythm, structure, and vocal performance.


Alongside composition, I also worked on visual formats : producing simple music videos, recording song covers, and creating guitar cover videos with edited visuals that I shared on social platforms. This practice helped me develop a strong musical ear and a sensitivity to timing, mood, and emotional pacing.


Today, this broad musical background naturally feeds into my work in video games, particularly in sound design. I use FL Studio and REAPER for audio creation and editing, and I am currently training with FMOD to integrate sound interactively into games. My approach to sound is both technical and expressive : I aim to use audio not just as decoration, but as a meaningful gameplay and narrative tool that enhances immersion and player experience.

Roles

Sound Design


Game Design


Game Development C#/Unity


FL Studio / REAPER / FMOD

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